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In the book „Rise of Superman“, Steven Kotler describes in an amazing way what flow means and what you are able to achieve in this state. If we’re talking about good online, PC or console  games, you would probably agree with me, that the best games are the games that make you forget about time and keep you engaged by constantly harder but appropriate challenges. Right?

Now Gamification in business is about transfering this feeling in a non game context to strengthen employee engagement and work quality. Or easier bringing more fun to work related tasks.

Today, most commonly it’s used in less complex business processes with well measured KPIs. It’s getting harder to implement, if it comes to more complex processes with more brain work involved and softer goals for improvement.

So as it’s already tough to bring flow to a game, it seems to be even harder to force flow in a business environment.

Is it possible in business? In an environment with clear boundaries? With quite a lot of challenges, not well fitting into a level design?

Let’s have a closer look to a developer. Would you agree, that some developments and correlated challenges are able to get you in  a flow state? I think so.

Ok then the question is, how does such an environment and related tasks look like? How are they structured?
…and can a gamification approach force to more likely get in a flow state?

For example, watch a free climber running up a wall of pure stone or any other kind extrem sport and you’ll most probably see situations that you couldn’t imagine as possible before.

Now imagine what potential could be unleashed in the enterprise world, if we’re able to force a state of flow more often.

–more thoughts to follow–

 

Tags : blogengagementgamification

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